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UNDERSTANDING THE BASICS OF COMPUTER GRAPHICS

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UNDERSTANDING THE BASICS OF COMPUTER GRAPHICS { These are the basics of computer graphics} Graphics Primitive !! Points : The simplest unit in graphics, typically represented by coordinates in a 2D or 3D space. Lines : Defined by two endpoints. They are fundamental in drawing shapes and paths. Shapes : More complex forms like triangles, squares, and circles. They can be filled or outlined. Polygons : Shapes with three or more sides. They are used to represent complex objects. Rendering !! Rasterization : The process of converting vector graphics (shapes) into pixels on a screen. This is what most computer graphics systems use. Ray Tracing : A technique for generating images by tracing rays of light as they interact with objects. It's known for producing high-quality, realistic images but is computationally intensive. Color Models !! RGB : Stands for Red, Green, and Blue. It's the color model used in most screens and digital images. CMYK : Stands for Cyan, Magenta, Y...